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To: Multiple recipients of list <lightwave@garcia.com>
Subject: SN render
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Hey guys,
I rendered 60 frames out of a 90 frame animation using ScreamerNetII
before having to stop the render. The kooky part is I can't find any saved
images anywhere. My first thought was that I hadn't set the save function
but I checked the scene file in a text editor and the info was there. What
gives?
Paul Davies pdavies@magnet.com http://www.magnet.com/~pdavies/
Concept Artist-RPG/Action Games
Magnet Interactive Studios Inc.
From lightwave@garcia.com Wed Dec 6 15:47:42 1995
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Date: Wed, 6 Dec 1995 15:41:31 -0500
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From: Stephen Bailey <sbailey@Vinton.COM>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: VTU Article
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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At 10:57 AM 12/6/95 -0500, you wrote:
> Thanks for the tuturoial; concisely written. I was wondering, however,
>if you could perhaps elaborate on the way you managed to create morph
>targets with spline cages while keeping the point order the same.
>
>
We use a patcher.p plugin that was specially written for us last summer. I
think a similar plugin is available now from the Newtek BBS/ftp site.
The basic idea is that you create your spline cage. Then, you select each
patch area, copy it to another layer, and give it a surface name (i.e. quad
1). Keep doing this until the entire cage is copied, with each patch
quadrant having it's own surface name. Splines will overlap, but that's OK.
The autopatcher works (atleast ours does) using a text file as the plugin's
argument. The text file lists, in order, the surface names and the settings
for knots/lengths.
The trick (and it's not so easy) is to set up the cage points and
accompanying text file so that the adjoining points between quadrants line
up point-for-point. This takes a bit of time and hair pulling, but it's
necessary if you want quadrants to patch seemlessly.
Once the patcher is finished, you'll need to kill the splines from the
object and merge points. If you complete these actions IN ORDER each time,
your point order will remain the same for each patched target. We then kill
all polygons, convert points to polys (not necessary), and save as a new
target object.
Hope this makes sense. A co-worker is supposed to be working on an article
for LW PRO outlining this process. He and his wife just had a beautiful baby
boy, so I'm not sure how soon this article will see the light of day.
Anyway, good luck.
SGB
S.G. Bailey
Senior Lightwave Animator
Will Vinton Studios
From lightwave@garcia.com Wed Dec 6 15:50:24 1995
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You have discovered yet another of Screamernet's wonderful annoyances. Since
getting my Raptor 3's (and paying for them with blood, I assure you), I
haven't used Snet, but I did for a long time. Sometimes, the server just
decides not to save rendered images sent back to it. In my case it was an
A4000. On more than one occasion I would set up a rendering session, leave
for a few hours or even overnight, and come back only to find an empty
directory where there should have been a couple hundred frames! As I recall,
rebooting the Amiga cured the problem. One thing I learned from this: With
Snet, ALWAYS STICK AROUND TO SEE IF THE FIRST COUPLE FRAMES HAVE ACTUALLY
BEEN SAVED. The alternative can be disastrous.
Another thing from my Snet days: I had a few scenes in which an object or
two simply refused to render. The scenes were obviously correct, and frames
rendered on the Amiga didn't have this problem, so what the hell? After
banging my head over this one, I discovered that simply renaming the objects
cured the problem. I don't know why, but Snet just didn't like their
original names. Maybe you ran into that one and solved it already, but I
thought I'd mention it.
************************************************
* Andy Hofman | LumaQuest Productions *
* andyh@erinet.com | 3D Animation *
* 513-643-7333 | Dual Raptor 3 Rendering *
************************************************
From lightwave@garcia.com Wed Dec 6 17:16:03 1995
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From: Technomage <techno@voicenet.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: My avi's just wont play
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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Hi Everybody,
I have LW 4.0 intel running on a pentium 60 with 8 megs of ram
(Win 3.11 w/win32's). after I render a scene (saved with HIIP-avi16).
I exit and got to play it but there erro messages come up right after
each other.
"Video for Windows"
"MCIAVI requires a newer version of MSVIDEO.DLL, please reinstall your
video software"
"Media Player"
"There is a problem with the device driver. Check with the device
manufacturer about obtaining a new driver"
Could someone out there please help me. I need to get these avi's
working.
Thank you,
Brad Herman
--
Technomage
"I am the teller of the future, the digital age is apon us!"
http://www.voicenet.com/~techno/
From lightwave@garcia.com Wed Dec 6 17:41:08 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: SN render
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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Andrew Hofman wrote:
I had a few scenes in which an object or two simply refused to
render. The scenes were obviously correct, and frames rendered on
the Amiga didn't have this problem, so what the hell? After banging
my head over this one, I discovered that simply renaming the
objects cured the problem.
-------------------
I ran into this as well, and had posted on it earlier. One
behavior I haven't been able to workaround yet, is that when I get
up around 80k polys, rendering really gets screwed up. I'm not
certain that it's the poly count that is the problem, but that's my
best guess. Has anyone else run into this? BTW, my problems are
on the original SNet.
Andrew--You indicate that you are no longer using SNet.
What do you use instead?
Dennis Harp.
From lightwave@garcia.com Wed Dec 6 17:51:31 1995
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Subject: Re: SN render
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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> Andrew--You indicate that you are no longer using SNet.
>What do you use instead?
>
> Dennis Harp.
>
Pre-release LightWave 4.0 for DEC Alpha. At least until "Christmas,"
according to NewTek.
************************************************
* Andy Hofman | LumaQuest Productions *
* andyh@erinet.com | 3D Animation *
* 513-643-7333 | Dual Raptor 3 Rendering *
************************************************
From lightwave@garcia.com Wed Dec 6 17:55:23 1995
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> CEVAnim@aol.com
> Mon, 4 Dec 1995 16:56:05 -0500
Does anyone have a recommendation for a GOOD Book or Video on
forensic animation?
Thank You,
Ed
CEVAnim@aol.com
From lightwave@garcia.com Wed Dec 6 18:09:06 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: 2 things...
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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> Daniel J. McCoy (dan@acti.com)
> Mon, 4 Dec 95 15:30 PST
At 05:01 PM 12/4/95 -0500, you wrote:
>I've got a problem the I'm wondering if anyone else out there has run up
>against or has found a way around. This is that when I create a text
>object in LW4 (Intel) usint eiter TT or PS fonts, it doesn't 'cut out' >the center part. This happens using any font-creation method. I have to
>end up selecting the offending polygons, copy them to a new layer,
>extruding them, and boolianing the origional letter shapes. Anyone have >any suggestions as far as how to get around this annoying problem?
PS Type 1 fonts should work OK but TrueType fonts do what you noticed.
I pretty much did the same you did to get rid of them. Not sure if
NewTek will make TT fonts import a bit better.
Good luck,
Dan
From lightwave@garcia.com Wed Dec 6 18:10:40 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: World Construction Set KICKS BUTT!
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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> Eric Case (eric@bigdog.engr.arizona.edu)
> Mon, 4 Dec 1995 16:40:21 -0700 (MST)
> On Mon, 4 Dec 1995, Frank Aalbers wrote:
>
> > We are looking for a tool to make a full leafed tree to be used in
> LW.
>
> > Can WB do this ?
>
> If you just want Trees check out "Tree Professional" from Onyx
> Computing
> (onyxtree@aol.com). It is a tree modeler for broadleaf, conifer,
> palm
> trees. At this time it is a available for Mac and Power Mac, Onyx
> said a
> WinNT version will be out mid 96. The program is about $500 and
> exports
> DXF files (and PICT files) with control over the number of Polygons
> and
> Lines. A Demo CD with 16 DXF models can be had for about $15 +S&H.
>
> Note I don't work for Onyx Computing, I'm just a very happy
> customer.
> -Eric
>
>
> > Frank Aalbers
>
>
> Eric Case INTERNET: eric@bigdog.engr.arizona.edu
> Partner
> The CPDI Group Phn. (520) 327-1020
> 4067 E. Grant Rd. Suite 203 Fax. (520) 327-1023
> Tucson, AZ 85712
From lightwave@garcia.com Wed Dec 6 18:14:00 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Animation overlay to video.
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> Mike Towe (t_mtowe@qualcomm.com)
> Mon, 04 Dec 1995 16:30:45 -0800
> Hi Folks,
>
> Quick question here. I am trying to do an animation with a single
> object floating around that I want to overlay to video. The question
> is how
> are the rest of you doing this. I have tried setting the background
> color to
> a single sade of green and then running a chroma key with my editor
> but the
> results are only so so. I figure I could grab frames of the video
> that I
> want to overlay to and use those as a sequence of background images,
> but
> this is a quick and dirty tape I am puting together I realy don't
> have the
> time for it. So if any of you have a better idea I would love to
> hear it.
>
> Regards,
> Michael W. Towe
> Chief editor and computer animator
> Qualcomm Inc. San Diego Ca.
>
> " With Bob as my Witless"
>
> Angelica Pickles
> (1994)
From lightwave@garcia.com Wed Dec 6 18:52:57 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: WOCA
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> David Warner (dwarner@albany.net)
> Tue, 5 Dec 1995 08:40:51 -0500 (EST)
> On Tue, 5 Dec 1995, Steve Bowie wrote:
>
> > Would anybody be interested in a few nightly impressions of the
> World of Amiga
> > in Toronto this weekend??
>
> This sounds good, but maybe you should post it to the Video Toaster
> list
> (toaster@garcia.com) instead of here....I know I'm interested in
> what
> occurs at the show, but since most of the LightWave users here are
> NOT
> Amiga users, you should probably post the info where only Amiga
> people
> can appreciate it....
>
> -David Warner
From lightwave@garcia.com Wed Dec 6 19:04:18 1995
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> David Warner (dwarner@albany.net)
> Tue, 5 Dec 1995 08:45:23 -0500 (EST)
> I forwarded a copy of Ernie and Mark's "Refraction" message to
> Allen,
> but I guess I should have included the question that related to how
> merging points will affect an object's refractivity.
>
> Anyway, here's his reply....
>
> ---------- Forwarded message ----------
> Date: Mon, 4 Dec 1995 12:57:16 -0800
> From: Allen D Hastings
> To: dwarner@albany.net
> Subject: Re: Refraction Question
>
> I'm not sure I fully understand what they're debating, but here
> goes:
>
> As long as the maximum smoothing angle is below 180 degrees, there's
> no danger of normals canceling out when the average normal is being
> computed. LightWave's smooth shading is different from Metaform (and
> from the simpler smooth shading used in many other renderers) in
> that
> the same point can have different average surface normals depending
> on which polygon is being shaded at the moment. So it's safe to go
> ahead and merge the points used by two coinciding meshes of polygons
> that face in opposite directions.
>
> - Allen
From lightwave@garcia.com Wed Dec 6 19:07:43 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: WOCA
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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> Brian Dady (bdady@netcom.com)
> Tue, 5 Dec 1995 06:30:13 -0800 (PST)
> On Tue, 5 Dec 1995, David Warner wrote:
>
>
> > On Tue, 5 Dec 1995, Steve Bowie wrote:
>
> > > Would anybody be interested in a few nightly impressions of the
> World of Amiga
> > > in Toronto this weekend??
>
> > This sounds good, but maybe you should post it to the Video
> Toaster list
> > (toaster@garcia.com) instead of here....I know I'm interested in
> what
> > occurs at the show, but since most of the LightWave users here are
> NOT
> > Amiga users, you should probably post the info where only Amiga
> people
> > can appreciate it....
>
> > -David Warner
>
> No, we wouldn't want all the PC LW users to be forced into the
> position
> we Amiga users are in (a very high percentage of posts are about
> PC's,
> Win95, NT, ...). ;)
>
> -Brian Dady
From lightwave@garcia.com Wed Dec 6 19:10:56 1995
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> > There is a bug in the Path-Extrude and Path-Clone function of
> > th Modeler Intel 4.0 rev. C .
>
> REV C ????? And btw. how can i find what my rev. is ?
> ( Is there an update available for rev A+B ? )
>
> thanks,
> w.henseler
From lightwave@garcia.com Wed Dec 6 19:36:53 1995
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Subject: Lightwave Mailing List: Re: WOCA
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> Denis Labine (labine19@idt.liberty.com)
> Tue, 5 Dec 1995 08:59:37 -0800
>
> Yes I would for one, thanks for the offer.
From lightwave@garcia.com Wed Dec 6 19:38:03 1995
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Subject: Lightwave Mailing List: Re: World Of Amiga Dec. 8-10 (Toronto, Canada)
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> ZHUNT@Calumet.Yorku.Ca
> Tue, 5 Dec 1995 11:55:51 -500
> >Date: Tue, 5 Dec 1995 08:43:35 -0500
> >Reply-to: lightwave@garcia.com
> >From: David Warner <dwarner@albany.net>
> >To: Multiple recipients of list <lightwave@garcia.com>
> >Subject: Re: WOCA
>
>
>
>
>
> > On Tue, 5 Dec 1995, Steve Bowie wrote:
>
> > > Would anybody be interested in a few nightly impressions of the
> World of
> >Amiga
> > > in Toronto this weekend??
>
>
> > This sounds good, but maybe you should post it to the Video
> Toaster list
> >(toaster@garcia.com) instead of here....I know I'm interested in
> what
> >occurs at the show, but since most of the LightWave users here are
> NOT
> >Amiga users, you should probably post the info where only Amiga
> people can
> >appreciate it....
>
> > -David Warner
>
> I'd disagree, the PC version has only been out for a few months and
> I know
> plenty of people who are still using Amigas, more so when PowerPC
> cards
> become available next year.
>
> As well, the World of Amiga show is mostly video and multimedia
> orientated
> (has always been, now more-so), certanly people what to keep up with
> whats
> coming up.
> Zoltan
From lightwave@garcia.com Wed Dec 6 19:39:14 1995
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Subject: Lightwave Mailing List: Re: WOCA
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> Denis Labine (labine19@idt.liberty.com)
> Tue, 5 Dec 1995 09:03:31 -0800
> How many of us ARE also AMIGA USERS David?
>
> In Todays world you USE all plateforms since NO single one does
> stand alone
>
> Talent is What Disney has always had, can you imagine what HE would
> do today
> with the tools We have at hand?
>
> My old saying is " a tree is NOT a house until a craftman says so"
> ;-)
From lightwave@garcia.com Wed Dec 6 19:44:27 1995
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Subject: Lightwave Mailing List: Re: 2 things...
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> Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
> Tue, 5 Dec 1995 11:56:51 -0500 (EST)
> On Mon, 4 Dec 1995, Wolfsong wrote:
> > Another problem has been plaguint me since I started using bones.
> If I
> > create a cartoon character's head, and have the face squash and
> stretch and
> > emote using bones like all good cartoon characters faces should, I
> can't
> > have things like eyeballs and eyelids work properly. Its easy
> enough to
> > have an eyelid made out of a seperate object and parent it to the
> head, but
> > once I start deforming the head with bones, the eyelid stays in
> one place
> > while the head goes jouncing all over the place. I'm stuck. help?
>
> From my experience, you can't have more than one object being
> affected by bones. Bones will only afect on object. So what you have
> to
> do is either not stretch and squeze the head, or make the ontire
> hear(eyeballs and all) into one single object. And to animate the
> eyebals, and eyelids, you can use either bones, or morph targets...
> Hope
> this helps, since it's the only way around your problem (that I can
> think
> of anyways)
>
> .. adrian ..
> aonsen@acs.ryerson.ca
> http://www.acs.ryerson.ca/~aonsen
> "Justice and truth are meerly coincidental"
From lightwave@garcia.com Wed Dec 6 19:45:59 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: WOCA
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> ZHUNT@Calumet.Yorku.Ca
> Tue, 5 Dec 1995 12:05:14 -500
> > No, we wouldn't want all the PC LW users to be forced into the
> position we
> >Amiga users are in (a very high percentage of posts are about PC's,
> Win95,
> >NT, ...). ;)
>
> > -Brian Dady
>
> Thats for sure, I mean, untill the PC version came out the list was
> mostly
> full of tips and ideas, now it seems people are stending almost as
> much time
> keeping their (fast) PCs up and running.
>
> Just a few more reasons to hope Phase5 and AmigaTech get the PowerPC
>
> version up and running as soon as they can so we can quit messing
> around and
> get back to creating cool stuff. :)
> Zoltan
>
From lightwave@garcia.com Wed Dec 6 19:50:58 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: Animation overlay to video.
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> Mike Towe (t_mtowe@qualcomm.com)
> Tue, 05 Dec 1995 08:55:56 -0800
> >If you have access to a genlock- which would alow images over the
> video you
> >might get better results.
> >Z
>
>
> Hmmmmm........ I don't quite understand????? I have a genlock in my
> editing suite which will allow me to overlay with an alpha channel.
> But
> since I am dumping the anim to tape first I will loose the alpha.
>
> First off I don't quite know if I am doing the alpha channel right.
> Do I need to render the 24 bit RGB frames and the 8 bit alpha
> frames, and
> then batch composite them to a 32 bit TGA ????
>
> Regards,
> Michael W. Towe
> Chief editor and computer animator
> Qualcomm Inc. San Diego Ca.
>
> " With Bob as my Witless"
>
> Angelica Pickles
> (1994)
From lightwave@garcia.com Wed Dec 6 19:54:21 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: Path-function bug in Modeler .
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> Adam Ives Chrystie (adamchry@cats.ucsc.edu)
> Tue, 5 Dec 1995 10:18:51 -0800 (PST)
> On Tue, 5 Dec 1995, Wilfried Henseler wrote:
>
>
>
> > On Tue, 28 Nov 1995, Frank Aalbers wrote:
>
> > > There is a bug in the Path-Extrude and Path-Clone function of
> > > th Modeler Intel 4.0 rev. C .
>
> > REV C ????? And btw. how can i find what my rev. is ?
> > ( Is there an update available for rev A+B ? )
>
> It will say what Revision you have on the front of the LightWave CD.
>
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
>
From lightwave@garcia.com Wed Dec 6 19:59:51 1995
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Subject: Lightwave Mailing List: Re: World Construction Set KICKS BUTT!
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> Mallory Woods (mwoods@nsf.gov)
> Tue, 5 Dec 1995 12:58:38 -0500
> >Frank Aalbers wrote:
>
> >LWPro had an article this summer about a utility called LParser
> that uses
> >fractal alogrithms to genberate realistic foliage. It showed up on
> >LightRom3, so I gave it a try.
>
> Anychance that a program like this exists for the Amiga?
>
> ./|,,/| Mallory Woods II
> < o o) DIS Help Desk
> <\ ( | email mwoods@nsf.gov
> <\\ |\ |
> <\\\ |(__)
> <\\\\ | *-* Signature begin Trained *-*
From lightwave@garcia.com Wed Dec 6 20:00:13 1995
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> Fernando Martins (fmartins@esoterica.pt)
> Tue, 5 Dec 95 19:49 GMT
> >I've reassesed my previous post and have discovered that it is
> certainly
> >possible for one frame to use that much space if saved totally
> >uncompressed and in a number of passes. A 2k cscope frame at
> 1828*1556
>
> Sorry for my ignorance but... What are those passes for?! Motion
> Blur?!
> Several layers of imagery?! Something else?!
>
> >can come out to (1828*1556*32) 91 megs if 32bits are saved. So,
> three
> >passes like this would get you there.
>
> I don't think so!!! You are not going to save all those bits in the
> appropriate space of a byte, are you ;-)
>
> The correct multiplication is 1828*1556*32/8 = 11 Megs So, 24 passes
> (whatever
> they are :) ) would get you there.
>
> __ _ _
> /_ /|/|
> / / | fmartins@esoterica.pt
From lightwave@garcia.com Wed Dec 6 20:07:51 1995
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> Fernando Martins (fmartins@esoterica.pt)
> Tue, 5 Dec 95 19:49 GMT
> >As an aside, interestingly enough, I had heard a rumor that NewTek
> was
> >considering Tcl as their cross-platform scripting system for
> LightWave...
>
> Oh God, not again... Why is the computer world accepting the
> sluggish
> software, the 'give-me-more-room' file formats (like BMP! Once I
> managed to
> put 22 Mb in one Floppy Fisk!!! Compressed BMP files, of course!)
> and stupid
> operating systems?!?!?! :(((
>
> __ _ _
> /_ /|/|
> / / | fmartins@esoterica.pt
From lightwave@garcia.com Wed Dec 6 20:08:36 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: WOCA
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> Lhoflinger@aol.com
> Tue, 5 Dec 1995 13:33:51 -0500
> Hello,
> Yeah! I'm interested big time, especially since I won't be able to
> attend.
> Thanks for taking the time to do this!
> Lorenzo
> LVH Productions
From lightwave@garcia.com Wed Dec 6 20:14:40 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: My avi's just wont play
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> Technomage (techno@voicenet.com)
> Tue, 05 Dec 1995 15:14:39 -0800
> I have LW 4.0 intel running on a pentium 60 with 8 megs of ram (Win
> 3.11 w/win32's). after I render a scene (saved with HIIP-avi16). I
> exit and got to play it but there erro messages come up right after
> each other.
>
> "Video for Windows"
> "MCIAVI requires a newer version of MSVIDEO.DLL, please reinstall
> your
> video software"
>
> "Media Player"
> "There is a problem with the device driver. Check with the device
> manufacturer about obtaining a new driver"
>
> Could someone out there please help me. I need to get these avi's
> working.
> Thank you,
> Brad Herman
>
> --
> Technomage
> "I am the teller of the future, the digital age is apon us!"
> http://www.voicenet.com/~techno/
From lightwave@garcia.com Wed Dec 6 20:21:35 1995
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Subject: Lightwave Mailing List: Re: A 3D puzzle - Zooming?
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> PalaBart@aol.com
> Tue, 5 Dec 1995 15:51:50 -0500
> In a message dated 95-12-04 12:23:41 EST, Scott McCabe writes:
>
> >>Bart Palamaro wrote:
> >>
> >> Then use Zoom Factor on the Camera menu
> >>> (Try about 4000 to start).
> >>
> >>No harm in trying this,
> >>- Ernie
>
> >So, assuming that you had a far away enough camera, with a
> powerfull zoom
> in,
> >this would eliminate the perspective errors when attaching the
> rendered
> >tiles?
>
> >Scott
>
>
>
>
>
> That's the idea
>
> Bart
From lightwave@garcia.com Wed Dec 6 20:24:31 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: Animation overlay to video.
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> Fernando Martins (fmartins@esoterica.pt)
> Tue, 5 Dec 95 19:49 GMT
> > Quick question here. I am trying to do an animation with a single
> >object floating around that I want to overlay to video. The
> question is how
> >are the rest of you doing this. I have tried setting the background
> color to
> >a single sade of green and then running a chroma key with my editor
> but the
>
> Green?! Try Blue (that's what everybody uses!!!)
>
> >time for it. So if any of you have a better idea I would love to
> hear it.
>
> Well... Get an Amiga somewhere... There are lots of low-cost
> Genlocks that
> give you a decent quality output picture.
>
> With a Genlock you don't have to care about the background color:
> ANY color
> will do if you are using the 0 (zero) color. Just put the video
> Image on the
> Genlock and fade the logo/graphic on it.
>
> If you can't access an Amiga with a Genlock... Instead of loading
> the video
> sequence as backgroud images for Lightwave, load it into a image
> processing
> program and compose the two sequences. It's a lot faster in ImageFX,
> I don't
> know about Photoshop.
>
> __ _ _
> /_ /|/|
> / / | fmartins@esoterica.pt
From lightwave@garcia.com Wed Dec 6 20:29:26 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: WOCA
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> Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
> Tue, 5 Dec 1995 15:56:48 -0500 (EST)
> On Tue, 5 Dec 1995, Steve Bowie wrote:
>
> > Would anybody be interested in a few nightly impressions of the
> World of Amiga
> > in Toronto this weekend??
>
> > I'd be glad to post a little 'review' if anyone wants to see it.
> > (If the group generally isn't interested anyone who is can e-mail
> me).
> > ^^^^^
>
> I wouldn't mind seeing a review of what happened...
>
> .. adrian ..
> aonsen@acs.ryerson.ca
> http://www.acs.ryerson.ca/~aonsen
> "Justice and truth are meerly coincidental"
From lightwave@garcia.com Wed Dec 6 20:31:33 1995
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> Ernie Wright (erniew@access.digex.net)
> Tue, 5 Dec 1995 15:40:29 -0500 (EST)
> David Warner wrote:
>
> > I forwarded a copy of Ernie and Mark's "Refraction" message to
> Allen,
> > but I guess I should have included the question that related to
> how
> > merging points will affect an object's refractivity.
>
> > Anyway, here's his reply....
>
> That's cheating, Dave!
>
> The original question arose from the claim that refraction produced
> different results depending on whether points were merged, but I
> haven't
> been able to find a case where this is true. I did test renders
> using
> two versions of a refracting object, one with and one without merged
> points. There were no visible differences, nor could the DOS program
> FC (File Compare) find a single byte that differed between the saved
> frames.
>
> Based on this, it seems safe to merge points, and all else being
> equal,
> merging points saves a little memory. I have to assume that any
> refrac-
> tion differences are because of something else.
>
> - Ernie
From lightwave@garcia.com Wed Dec 6 20:35:45 1995
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> PalaBart@aol.com
> Tue, 5 Dec 1995 15:52:07 -0500
> In a message dated 95-12-04 17:08:48 EST, you write:
>
> >Does anyone have a recommendation for a GOOD Book or Video on
> forensic
> >animation?
>
> >Thank You,
> >Ed
> >CEVAnim@aol.com
>
>
>
> Try Don Pence from Video Law services in Jacksonville, FL. He has a
> handbook
> of formulas, etc. for forensic animators. You can contact him as
> amigen@aol.com
>
> Bart Palamaro
> Dark Horse Productions
From lightwave@garcia.com Wed Dec 6 20:39:25 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Smooth Fillets
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> RFCoates@aol.com
> Tue, 5 Dec 1995 17:29:35 -0500
> How do you folks go about making smooth fillets between parts of an
> object?
> I'm trying to recreate the microscope form the premiere issue of 3D
> Design. I
> finally go the round corner look on the base by using the
> PolyEdgeShaper
> macro/plugin (whatever we are calling them these days). But I'm
> having a heck
> of a time getting the brackets that hold the main brace to smoothly
> fillet
> into the base.
>
> Tried several small Bevels at bottom of brackets then Boolean to
> base. Tried
> metaform (makes a real mess!)
>
> What am I missing?
>
> TIA
>
> Robert <just trying to FLY-r> Coates
From lightwave@garcia.com Wed Dec 6 21:01:53 1995
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> Casey Condo (ccondo@ubd1.vdospk.com)
> Tue, 5 Dec 1995 17:35:32 -0600 (CST)
> > In a message dated 95-11-28 12:39:48 EST, you write:
>
> > > I know this is'nt a very productive question but does anyone
> > >have any idea when '4.0 final alpha' is to be released, i'd phone
> newtek
> > >but Im fed-up with being told 'two-four weeks'. I ask because its
> been
> > >a year now since I first heard of lightwave 4, and Ive been
> useing the
> > >alpha pre-release for about 5-6 months ?
> > >
> > > Thanks for the bandwidth
> > > Neil.
>
> > I'll second that! I'm in the same boat as Neil. I'd appreciate any
> info on
> > this as well.
> > Thanks.
>
> > Tom Rennen
> > Intelligent Light Digital Imaging
> > 214-420-6815
>
>
> DAMN RIGHT!!!!! WHEN IN THE HELL DO WE AT LEAST GET A 'NEW'
> VERSION????
>
> I AM LOOKING REAL HARD AT 3D STUDIO MAX.
>
> I WANT FINAL LIGHTWAVE V4.0 FOR DEC ALPHA YESTERDAY.
>
> IT IS REAL GOOD IN THE COMPUTER MARKET TO SPEND 15,000 TO 20,000 ON
> A DEC
> MACHINE, AND WATCH IT DEPRECIATE IN FRONT OF YOUR EYES, WHILE USING
> BETA S/W!
From lightwave@garcia.com Wed Dec 6 21:08:08 1995
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> dnelson@vnet.net
> Tue, 5 Dec 1995 23:20:43 -0500 (EST)
>
> > Does anyone have a recommendation for a GOOD Book or Video on
> forensic
> > animation?
>
> > Thank You,
> > Ed
> > CEVAnim@aol.com
>
>
> I'm also looking for this kind of info.
> And,
> Where would I find a good Skeleton - human - and brain with spinal
> cord.
> I need these for an accident reconstruction.
>
> Thanks,
>
> Don Nelson
From lightwave@garcia.com Wed Dec 6 21:12:52 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Toy Story again
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> Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
> Tue, 5 Dec 1995 23:45:47 -0500 (EST)
> I just saw Toy story last weekend, and all I can say is WOW!
> Some of the scenery was quite hard to believe it was computer
> generated!
> Like the shots where Buzz was racing behind the moving truck on the
> street. The scenery on either sides of the street was hard to accept
> as
> being computer genetated. Even the moving truck itself was quite
> nicely done.
> I'm deffently going to see this movie again.
> PS.If you stay and watch ALL the credits, at the very very very end,
>
> there is a little animation with PIXAR's logo, and a little lamp..
> quite
> funny
>
> .. adrian ..
> aonsen@acs.ryerson.ca
> http://www.acs.ryerson.ca/~aonsen
> "Justice and truth are meerly coincidental"
>
From lightwave@garcia.com Wed Dec 6 21:19:34 1995
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Subject: Lightwave Mailing List: bright flash
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> Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
> Tue, 5 Dec 1995 23:49:08 -0500 (EST)
> I'm trying to create a bright flash for an explosion of mine.
> What I want is a bright light (bright lens flare), but I want it
> really
> intense in the center, and rapidly falling off on the outside.
> If I crank up the intensity of the flare, I get a bright centrer,
> but the flare now takes up the entire screen. I don't want that. I
> want
> the brightness to be more localized.
> How can I do this?
>
> .. adrian ..
> aonsen@acs.ryerson.ca
> http://www.acs.ryerson.ca/~aonsen
> "Justice and truth are meerly coincidental"
From lightwave@garcia.com Wed Dec 6 21:22:00 1995
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> For some reason I have to cast the DialogProc pointer in the
> DialogBox function call to (FARPROC) in order for it to compile
> (DialogProc is prototyped as per the manual). And the dialog never
> pops up. The DialogBox call returns -1, which indicates failure.
> But I don't know why it's failing or what I'm doing wrong. This is
> the first Windows app I've written(I'm from SGI/Motif land), so I
> wouldn't be surprised if I'm doing something stooopid. I have
> read every manual I could get my hands on.
>
> Could some kind soul point out the error in my code?
>
> Thanks,
>
> Mark
>
From lightwave@garcia.com Wed Dec 6 21:29:50 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: Re: Animation overlay to video.
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> Frank Aalbers (frank@nbre.nfe.be)
> Wed, 06 Dec 1995 02:09:21 +0100
> lightwave (lightwave@garcia.com) wrote:
>
> l> Hi Folks,
>
> Hi Folk !
>
> l> Quick question here. I am trying to do an animation with a
> l> single
> l> object floating around that I want to overlay to video. The
> question is
> l> how
>
> Easy enough ! Use tha Alpha Channel option for this ...
>
> Read the manual how to use it and feel free to ask anny questions
> about it ...
>
> Frank Aalbers
From lightwave@garcia.com Wed Dec 6 21:32:20 1995
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Subject: Lightwave Mailing List: Re: Path-function bug in Modeler .
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> Frank Aalbers (frank@nbre.nfe.be)
> Wed, 06 Dec 1995 01:59:40 +0100
> lightwave (lightwave@garcia.com) wrote:
>
> >> There is a bug in the Path-Extrude and Path-Clone function of
> >> th Modeler Intel 4.0 rev. C .
>
> l> REV C ????? And btw. how can i find what my rev. is ?
> l> ( Is there an update available for rev A+B ? )
>
> Oops ! Bigga mistaka to maka ! It's rev A+B we also have ...
>
> Sorry ! :-)
>
> Frank Aalbers
From lightwave@garcia.com Wed Dec 6 21:35:29 1995
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Subject: Lightwave Mailing List: Fast Rendering
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> KasunicJ@aol.com
> Wed, 6 Dec 1995 00:22:12 -0500
> I am currently working on a 1000 frame animation that consists of
> Trace
> Refraction, Trace Reflection, a 32,000 polygon water object, and
> much more.
> I have to render this on my Amiga 040, and render times are anywhere
> from 1
> to 3 hours per frame. This will not allow me to meet my deadline.
> Does anyone out there have a rendering service in which I can send
> you my
> scene and object files on a Bernoulli disk and have it rendered on a
> Raptor
> or something. I have no idea how much this would cost, so a ballpark
> price
> would be appreciated. Please help.
>
> Thanks,
> Jeff Kasunic
From lightwave@garcia.com Wed Dec 6 21:38:18 1995
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Subject: Lightwave Mailing List: Re: WOCA
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> Joe Angell (jangell@risd.edu)
> Wed, 6 Dec 1995 00:24:45 -0500 (EST)
> > This sounds good, but maybe you should post it to the Video
> Toaster list
> > (toaster@garcia.com) instead of here....I know I'm interested in
> what
> > occurs at the show, but since most of the LightWave users here are
> NOT
> > Amiga users, you should probably post the info where only Amiga
> people
> > can appreciate it....
>
> Uh, Dave, I do know a number of LW users did go IBM for speed, but
> you
> have to admit a large number of LW Amiga users do still exist, and
> I'll
> bet it rivals the non-Amiga users. Of course, I don't have any #s to
>
> that effect, so what do I know? :)
>
> -- Joe
From lightwave@garcia.com Wed Dec 6 21:39:05 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Mailing List: LW & AVID
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> Marc Dole (madvideo@bluefin.net)
> Wed, 6 Dec 1995 07:04:18 -0500
> I have a project coming up that I will need to take a video clip
> from an
> AVID MC 1000 and use it for a background in an animation, then bring
> the
> files back into the AVID and make them a file so they can play out
> of the AVID.
>
> I have MaxDOS for the Amiga and I can get the files between my Amiga
> and My
> Alpha and back to a MAC disk. But how do I take the AVID video
> sequence and
> make it single frames and vise versa.
>
> Is AVID 640x480?
>
> Marc Dole (603) 659-7778 "The one who dies with the most toys wins."
> Alpha Lightwave Animator / Amiga Re-Animator / Flyer Pilot
> http://www.bluefin.net/~madvideo
From lightwave@garcia.com Wed Dec 6 21:47:40 1995
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From: dretch@IslandNet.com (Christopher Stewart)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lightwave Techniques Search Engine
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In a message dated Wed, 6 Dec 95 08:20 number6@drazen.com writes:
N> NAME: Andre
N> I see that there are several new LightWave tips listed in the
N> index, however, whenever I try to reach any of these new tips,
N> I get the message that the URL is not found. I just wanted to
N> make you aware of this, in case you weren't.
N> Also, I wanted to thank you for having this collection of tips
N> available, I am just starting out with LightWave and I find
N> this collection to be a very good resource for me.
You're welcome. The only reason some of these are missing is
the upgrade going on. While it is complete within my system I
don't have enough online time to upload it in one day (the site
is getting BIG). Check back in a couple and all will be peachy!
Christopher
ps. I'm going to have to remove the tip-to-tip browsing function
as the maintence time for it is getting out of hand. Do you
use it a lot? My thinking is that the index and search
engine should be enough. I'm going to post this message to
the list and newsgroup to get more feedback (FYI).
Glad you're getting something out of it..
**********************************************
* Christopher Stewart dretch@islandnet.com * Graphics
Soup * Visit the Lightwave Tips Homepage * Animation
* A YAHOO! Animation "coolsite" * Training
**********************************************
* Offline Orbit 0.73c *
From lightwave@garcia.com Wed Dec 6 21:49:11 1995
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Subject: Lightwave Mailing List: RE: Free ZBUF Plugin with Source
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> John DeNicola (totoket@callnet.com)
> Wed, 6 Dec 95 08:39:29 PST
> Chris,
>
> Will you be supporting the Flyer Format?
From lightwave@garcia.com Wed Dec 6 21:53:34 1995
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From: Xenon@arcticus.burner.com (Christopher Eric Hanson) ()
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: RE: Free ZBUF Plugin with Source
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In article <Chameleon.951206084114.totoket@totoket.callnet.com> John DeNicola <totoket@callnet.com> writes:
> Chris,
> Will you be supporting the Flyer Format?
The Flyer... Clip Format? It's not on the short list, but I don't think
anything major prevents us from doing on machines that have Flyers.
We'd be using the NewTek libraries, I'd guess.
Chris - Xenon
--
Chris Hanson | Xenon@arcticus.burner.com | I've got friends in low latitudes!
World Construction Set Web Page! <a href="http://www.dimensional.com/~questar">WCS</a>
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
From lightwave@garcia.com Wed Dec 6 22:04:41 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Lightwave Mailing List: Re: Animation overlay to video.
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At 07:57 PM 12/6/95 -0500, you wrote:
>
>> Fernando Martins (fmartins@esoterica.pt)
>> Tue, 5 Dec 95 19:49 GMT
>
>> Green?! Try Blue (that's what everybody uses!!!)
Well because I am using an image map on the object that has blue in
it. Since I don't want to key on the object and there is no green in the
object I used green.
Michael W. Towe
Chief editor and computer animator
Qualcomm Inc. San Diego Ca.
" With Bob as my Witless"
Angelica Pickles
(1994)
From lightwave@garcia.com Wed Dec 6 22:13:40 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: SN render
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> Hey guys,
> I rendered 60 frames out of a 90 frame animation using ScreamerNetII
> before having to stop the render. The kooky part is I can't find any saved
> images anywhere. My first thought was that I hadn't set the save function
> but I checked the scene file in a text editor and the info was there. What
> gives?
Were you saving to a drive that only accepts names in the DOS 8.3 format?
If so, You have to make sure to not have more than 5 characters in your
save name if using three digit extensions or 4 if using the four digit.
Another way areound is to save the name with a period at the end (You may
have to type three periods in order for it to show up) so the digits
become the extension....
If that's not the case, make sure that the save path is mapped the same
for all machines.
JG
From lightwave@garcia.com Wed Dec 6 22:19:21 1995
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From: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
To: Multiple recipients of list <lightwave@garcia.com>
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David Warner wrote:
>
> > Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
> > Tue, 5 Dec 1995 11:56:51 -0500 (EST)
>
> > On Mon, 4 Dec 1995, Wolfsong wrote:
> > > Another problem has been plaguint me since I started using bones.
> > If I
> > > create a cartoon character's head, and have the face squash and
> > stretch and
> > > emote using bones like all good cartoon characters faces should, I
> > can't
> > > have things like eyeballs and eyelids work properly. Its easy
> > enough to
> > > have an eyelid made out of a seperate object and parent it to the
> > head, but
> > > once I start deforming the head with bones, the eyelid stays in
> > one place
Why not set up a bone structure for the eyelid. Save the eyelid as a seperate object
and use bones to deform the eylids in the same direction as the otehr bones...it's a
pain but i think it's the way to go..unless you make them all one big object.
Adam
From lightwave@garcia.com Wed Dec 6 22:20:09 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Animation overlay to video.
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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On Mon, 4 Dec 1995, Mike Towe wrote:
> Hi Folks,
>
> Quick question here. I am trying to do an animation with a single
> object floating around that I want to overlay to video. The question is how
> are the rest of you doing this. I have tried setting the background color to
> a single sade of green and then running a chroma key with my editor but the
> results are only so so. I figure I could grab frames of the video that I
> want to overlay to and use those as a sequence of background images, but
> this is a quick and dirty tape I am puting together I realy don't have the
> time for it. So if any of you have a better idea I would love to hear it.
>
The best wway to have the best quality in overlay video is to render a
alpha animation in the same time: You transfer both alpha and normal
rendering to two different video tapes. Then, you use the alpha as the
"key window" and the normal rendering as the "fill in".
You can also do that over a zero black background. Then, your result can
be luminance keyed over any video later.
Daniel Thomas
dthomas@CAM.ORG
From lightwave@garcia.com Wed Dec 6 22:52:10 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: INFO LIGHTWAVE
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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A lot of people still seem to be having trouble figuring out how things
work around here, so I'm sending another copy of this message out to
everyone....if you are unfamiliar with the info contained in this
message, then PLEASE READ IT and SAVE IT for future reference!
- Information about the LightWave Mailing List - Updated 12/29/95 -
This message contains some important info about using this mailing list
properly, so please read all of it and save it for future reference.
- Posting messages:
To post a public message to the LightWave Mailing List, be sure to
address it to: lightwave@garcia.com
- Subscribing:
To subscribe to the LightWave Mailing List, send a message to
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Be sure to replace the word "address" with your e-mail address!
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- Digests:
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of the messages posted to the list during that same time period.
To switch to the digested version of the LightWave Mailing List, send a
message to: listserv@garcia.com and in the body of the message, type:
SET LIGHTWAVE MAIL DIGEST
To switch back to the normal version of the LightWave Mailing List, send
a message to: listserv@garcia.com and in the body of the message, type:
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- Additional Info:
You may request a copy of this file, which contains additional information
about the LightWave Mailing List, by sending mail to: listserv@garcia.com
and in the body of the message, type:
INFO LIGHTWAVE
- Contributions:
The LightWave Mailing List is run on a non-profit basis and is funded, in
part, by subscribers of the list...if you wish to help offset the cost of
running this list, please send a contribution to:
David Warner
P. O. Box 310
New Baltimore, NY 12124
If you cannot find the answer to your question or problem in any of the
information listed above, you may send e-mail to: dwarner@albany.net
-David Warner
dwarner@albany.net
From lightwave@garcia.com Wed Dec 6 22:54:19 1995
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Did you remember to save your file with the save information in it before you
started SN ?
Elliot Bain
From lightwave@garcia.com Wed Dec 6 23:04:32 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Lightwave Mailing List: bright flash
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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> > I'm trying to create a bright flash for an explosion of mine.
> > What I want is a bright light (bright lens flare), but I want it
> > really
> > intense in the center, and rapidly falling off on the outside.
> > If I crank up the intensity of the flare, I get a bright centrer,
> > but the flare now takes up the entire screen. I don't want that. I
> > want
> > the brightness to be more localized.
> > How can I do this?
Easy: (insert LWPro trick here...)
OK, if you have LWPro, check for the article on making heat waves or
something like that from the RoboCop series.
All you do is put a few low-intensity flares on top of each other. They
add up to make a flare that is more intense and localized to one area.
Try two, render, and increase as needed. That should do it for you...
-- Joe
From lightwave@garcia.com Wed Dec 6 23:12:46 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Refraction Question
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Mark Thompson (mark@fusion.mv.com)
> Since the letter from Allen (that was posted by Dave) really didn't
> address the question, I reiterated it to Allen who gave this answer:
Thanks Mark!
That message cleared up the whole Refraction question...for now anyways.
;-)
-David Warner
From lightwave@garcia.com Thu Dec 7 01:35:25 1995
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On Wed, 6 Dec 1995, David Warner wrote:
>
> > dnelson@vnet.net
> > Tue, 5 Dec 1995 23:20:43 -0500 (EST)
>
> >
> > > Does anyone have a recommendation for a GOOD Book or Video on
> > forensic
> > > animation?
> >
> > > Thank You,
> > > Ed
> > > CEVAnim@aol.com
> >
> >
> > I'm also looking for this kind of info.
> > And,
> > Where would I find a good Skeleton - human - and brain with spinal
> > cord.
> > I need these for an accident reconstruction.
> >
> > Thanks,
> >
> > Don Nelson
>
>
>
Damn! Sounds, like one hell of an accident! ;)
My suggestion would be to check out a 3d magazine. Many vendors offer
complete librarys of skeletal parts, anatomy, etc.
Kevin W.
From lightwave@garcia.com Thu Dec 7 02:34:42 1995
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Date: Thu, 7 Dec 1995 02:25:20 -0500
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From: rcohen@monmouth.com (Robert Cohen)
To: Multiple recipients of list <lightwave@garcia.com>
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Since this is your first Windows code, I'd look hard at the dialog
callback. Also make sure the dialog template has the WS_POPUP (and not
the WS_CHILD) style.
Dumb questions: Have you changed the GetModuleHandle() argument to the
name of your plugin? Have you changed "DialogName" to the name of the
dialog template? Have you verified that <hdi> and <hinst> aren't NULL?
> For some reason I have to cast the DialogProc pointer in the DialogBox
> function call to (FARPROC) in order for it to compile (DialogProc is
> prototyped as per the manual).
MSVC is just being picky--it implements type equivalence in a relatively
narrow way. Watcom, for example, doesn't require a cast. This isn't
the source of your problem.
I know lwplugin-l is pokey as hell (it takes two or three days for posts
to show up), but we should probably take this discussion there, rather
than frightening all these good people.
- Ernie
From lightwave@garcia.com Thu Dec 7 03:52:11 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: SN render
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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>
> John, with DOS 8.3 filenames, it is not a total of 8 letters,
> including the extension, like you implied. It is a total of 8 letters
> for the filename and a total of 3 letters for the extension.
In PC LightWave there is no option for choosing the numbered digits as an
extension. So if you have a name that is ""flying", LightWave will make
it "flying001", etc. This is longer than 8.3 and will not save on a DOS
drive that can only take an 8.3 filename (such as a drive connected thru
Novell Netware). Note that LW may make it "flying001.iff" if you choose
that as your output filename format (name001.xxx). If you wish the
numbers to be the extension, you have to name it "flying.", Which is a
bit tricky under NT or Win(non95). You have to place three periods at the
end of the name before Windows will recognize it as a separate character...
JG
From lightwave@garcia.com Thu Dec 7 04:51:51 1995
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Free Spirit Productions - Northland Cable - Peninsula College
* Q-Blue 2.1 *
From lightwave@garcia.com Thu Dec 7 05:07:43 1995
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From lightwave@garcia.com Thu Dec 7 05:10:48 1995
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From lightwave@garcia.com Thu Dec 7 06:02:25 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Animated LW meshes in realtime games
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
Is anyone aware of any way to save multiple iterations of a mesh in an
automated fashion?....I am working on object meshes(characters) for use in a
real-time game...I planned to break the characters into probably about 12
parts(eg. upper arm, lower arm, upper torso, lower tors...etc) and then
group and animate in Layout. Is there any way to save all grouped objects
in one shot(maybe even as a new object)....I know by saving each object in the
hierarchy as a transformed object I can accomplish what I want but this
would just be a pain considering the amount of tweaking that will be
involved before the characters would be perfected. Any help would be
appreciated...
If the above was confusing this what I want to do in nice broken english :)
1) build the chunks of a guy in modeller
2) group chunks into a guy, and animate in Layout
3) save animated chunks/guy as sequential separate objects or preferrably
one new sequential object(eg guywalk01.lwo, guywalk02.lwo)
Is this possible? Have I missed something really simple(I do that
sometimes :))......Please, Please help me and save my clicking finger from
RSI due to hitting to save transformed too many times....
PS. If it can't do this does anyone know of a plugin that might, or
would anyone be interested in a plugin that would?
Sai
From lightwave@garcia.com Thu Dec 7 07:05:56 1995
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Date: Thu, 7 Dec 1995 06:59:49 -0500
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From: lightwrx@wonder.ca (Steve Bowie)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re:List & WOA
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status: A
>> Erwin Zwart (erwin@lr9pstn.lr.tudelft.nl)
>> Tue, 5 Dec 95 21:55:19
>> David Warner wrote:
>>
>> > On Tue, 5 Dec 1995, Steve Bowie wrote:
>>
>> > > Would anybody be interested in a few nightly impressions of the
>> World of Amiga
>> > > in Toronto this weekend??
>>
>> > This sounds good, but maybe you should post it to the Video
>> Toaster list
>>
>> No, do it here! But maybe only Lightwave related stuff off course.
>>
I think maybe we should let the gang in on the news:
Dave and I have had a bfief discussion of this matter "off-list", and he has
authorized me to 'go-for-it'. I think his original reticence was more out of
a desire to serve the groups wishes than to limit discussion (sorry for
putting words in your mouth here, Dave).
Thus, I have stopped keeping track of positive messages; it was
getting out of hand....BTW, there were nO negative responses, thanks for your
tolerance, peecee types:)
The volume of mail I've rec'd on this subject has made it evident to (me at
least) that I am far from the only member of this list looking ahead to a
bright Amiga future...
I've even been granted 'honorary' member of the press status to enable a
thorough coverage :)
Now as long as my ISP doesn't drop out for the weekend!
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From: Adrian Onsen - ASNG/F94 <aonsen@acs.ryerson.ca>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: This is a test....
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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On Wed, 6 Dec 1995, David Warner wrote:
>
> Obviously, garcia.com has been having some problems...I'm trying to
> figure out if things are fixed yet, but it doesn't look good. =(
>
> -David Warner
> "This SUCKS!!"
Will this mailing list NEVER find a GOOD home?
The journey goes on I guess...
.. adrian ..
aonsen@acs.ryerson.ca
http://www.acs.ryerson.ca/~aonsen
"Justice and truth are meerly coincidental"
From lightwave@garcia.com Thu Dec 7 10:42:14 1995
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In a message dated 95-12-06 21:00:19 EST, you write:
> Where would I find a good Skeleton - human - and brain with spinal
Viewpoint Datalabs has it. Take a big bag of money with you when you talk to
them.
Ed
From lightwave@garcia.com Thu Dec 7 10:54:48 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: SN render
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
> > John, with DOS 8.3 filenames, it is not a total of 8 letters,
> > including the extension, like you implied. It is a total of 8 letters
> > for the filename and a total of 3 letters for the extension.
>
> In PC LightWave there is no option for choosing the numbered digits as an
> extension.
I think that's because most Windows software is stupid and assumes you
put the right extension on a file, and figures out the file type by that
extension, as opposed to reading the header from the file, which is FAR
less prone to error.
-- Joe
From lightwave@garcia.com Thu Dec 7 11:05:25 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Animated LW meshes in realtime games
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
> I know by saving each object in the
> hierarchy as a transformed object I can accomplish what I want but this
> would just be a pain considering the amount of tweaking that will be
> involved before the characters would be perfected. Any help would be
> appreciated...
BIG problem here -- if you parent the (ie) lower arm to the upper arm,
rotate the lower arm, then save transformed, the lower arm's now rotation
will be saved, but it's new position will be saved relative to the WORLD,
NOT the upper arm, which would mean you might just as well animate in
modeler.
> 1) build the chunks of a guy in modeller
> 2) group chunks into a guy, and animate in Layout
> 3) save animated chunks/guy as sequential separate objects or preferrably
> one new sequential object(eg guywalk01.lwo, guywalk02.lwo)
>
> Is this possible? Have I missed something really simple(I do that
> sometimes :))......Please, Please help me and save my clicking finger from
> RSI due to hitting to save transformed too many times....
Here is a question for you: are you saving a different object for each
different frame of an action? If you are, the shear amount of storage
makes that horribly inefficient.
I'd push the programers to learn how to load LW scene files (actually,
I'd force them too or I'd quit). That way you could simply animate your
characters as normal, save the one action (walking cycle, kick, ect.) in
a normal LW scene, and they read it in, load the objects, and animate it
as LW does. It will result in a MUCH smaller game and will generally be
be better for you and them.
At least, that's how we do it on the game I'm working on...
-- Joe
From lightwave@garcia.com Thu Dec 7 12:37:45 1995
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Date: Thu, 7 Dec 1995 12:32:46 -0500
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From: johnc@mt-inc.com (John Crookshank)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: New Garcia Mail List
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Dave,
I know you're busy just trying to get things working properly on the list
right now, but when you get around to it, could you look into a small
problem?
The subject header is always "Multiple recipients of Lightwave" when the
messages get posted to us. That makes it sort of difficult to go back later
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re:List & WOA
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On Thu, 7 Dec 1995, Steve Bowie wrote:
> Dave and I have had a bfief discussion of this matter "off-list", and he has
> authorized me to 'go-for-it'. I think his original reticence was more out of
> a desire to serve the groups wishes than to limit discussion (sorry for
> putting words in your mouth here, Dave).
That's okay, in this case you have my AUTHORIZATION to do so. ;-)
-David Warner
From lightwave@garcia.com Thu Dec 7 12:53:19 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: This is a test....
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On Thu, 7 Dec 1995, Adrian Onsen - ASNG/F94 wrote:
> On Wed, 6 Dec 1995, David Warner wrote:
> >
> > Obviously, garcia.com has been having some problems...I'm trying to
> > figure out if things are fixed yet, but it doesn't look good. =(
>
> Will this mailing list NEVER find a GOOD home?
> The journey goes on I guess...
Well, the problem this time was human error on the part of one of the
garcia.com techies. This is annoying, but I guess it's better than being
on a listserver that just doesn't work right.
I've received assurances from the garcia.com people that this problem
will not occur again, but I'm sure something else will come up sooner or
later. =(
-David Warner
From lightwave@garcia.com Thu Dec 7 13:04:01 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: New Garcia Mail List
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At 12:32 PM 12/7/95 -0500, you wrote:
>The subject header is always "Multiple recipients of Lightwave" when the
>messages get posted to us. That makes it sort of difficult to go back later
>and search for a particular question/answer. ;-)
This may be dependant on the mail reading software. For me, the subject is
what the subject is however the To: field is "Multiple recipients of
list...". This is with the PC version of Eudora...
Might want to check a different e-mail program.
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@westworld.com or dan@acti.com
<A HREF="http://www.westworld.com/~djmccoy/></A>
From lightwave@garcia.com Thu Dec 7 13:09:58 1995
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Subject: New Garcia Mail List (fwd)
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John Crookshank wrote:
> The subject header is always "Multiple recipients of Lightwave" when the
> messages get posted to us. That makes it sort of difficult to go back later
> and search for a particular question/answer. ;-)
That's strange...the mail headers are supposed to look like this:
Date: Thu, 7 Dec 1995 12:32:46 -0500
From: John Crookshank <johnc@mt-inc.com>
Reply-To: lightwave@garcia.com
To: Multiple recipients of list <lightwave@garcia.com>
Subject: New Garcia Mail List
..and on my system (using PINE) they do. What kind of mail reader are
you using? Maybe it doesn't support the Reply-To: field??
-David Warner
From lightwave@garcia.com Thu Dec 7 13:19:36 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Lightwave Mailing List: Re: Animation overlay to video.
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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>>
>> l> Quick question here. I am trying to do an animation with a
>> l> single
>> l> object floating around that I want to overlay to video. The
>> question is
>> l> how
>>
In your original posting, you mentioned that a green-screen chroma key
didn't work. An alpha channel would, but you'll need four VCR's and four
tapes, one for each of the following:
(1) Animation
(2) Alpha Channel
(3) Live background footage
(4) Recorder
Set up Lightwave to save out your Alpha channel as 24-bit. You want it as a
seperate set of files, all on their own. I'm not sure what kind of video
output card you're using, but some don't like 8-bit greyscale images. 24-bit
looks exactly the same, and is a safer bet.
Lay this Alpha animation off the same as you do the main one, except put
them each on a different tape. It would help if both tapes and both
animation start points had the same exact time code. If this is not
possible, add a flash frame followed by ten frames of black BEFORE each
animation begins on their respective tapes. This will allow you to easily
lock them together, even with time codes that don't match.
Since you have a switcher with alpha keying, you are probably familiar with
what to do next. VCR-1 plays your animation, VCR-2 provides the hole cutter,
and VCR-3 runs the background footage. It should make for the cleanest damn
key you ever saw.
************************************************
* Andy Hofman | LumaQuest Productions *
* andyh@erinet.com | 3D Animation *
* 513-643-7333 | Dual Raptor 3 Rendering *
************************************************
From lightwave@garcia.com Thu Dec 7 13:23:03 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Lightwave Mailing List: LW & AVID
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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At 09:19 PM 12/6/95 -0500, you wrote:
>
>> Marc Dole (madvideo@bluefin.net)
>> Wed, 6 Dec 1995 07:04:18 -0500
>
>> I have a project coming up that I will need to take a video clip
>> from an
>> AVID MC 1000 and use it for a background in an animation, then bring
>> the
>> files back into the AVID and make them a file so they can play out
>> of the AVID.
>>
>> I have MaxDOS for the Amiga and I can get the files between my Amiga
>> and My
>> Alpha and back to a MAC disk. But how do I take the AVID video
>> sequence and
>> make it single frames and vise versa.
>>
>> Is AVID 640x480?
>>
>> Marc Dole (603) 659-7778 "The one who dies with the most toys wins."
>> Alpha Lightwave Animator / Amiga Re-Animator / Flyer Pilot
>> http://www.bluefin.net/~madvideo
>
>
I frequently take animations to a couple of clients as IFF files. They use
Dababelizer on their Macs to convert them into Quicktime clips and drop them
into their programs. It's a fairly painless procedure. They first supply me
with a Mac formatted hard drive, which I hook up to an Amiga through
CrossMac. I send the finished files over ethernet, from the Alphas to the Amiga.
AVID is 640x480, square pixels.
************************************************
* Andy Hofman | LumaQuest Productions *
* andyh@erinet.com | 3D Animation *
* 513-643-7333 | Dual Raptor 3 Rendering *
************************************************
From lightwave@garcia.com Thu Dec 7 14:08:40 1995
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Subject: LW ... Rev.C
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Just called Newtek, I guess the Rev.C should be shipping any day now. Also,
the guy said that Rev. D was almost completed..strange. Just thought someone
would like to know.
Scott
From lightwave@garcia.com Thu Dec 7 15:35:57 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: 3D Puzzle
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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Thanks to everyone who helped me out with my puzzle'ling problem. Unfortunatly
the people I'm making it for decided that it would be better just to make it
into a front view instead of an angle (which turned out to be much easier).
But I'll get it right just 'cuase they might change their mind again ;) Who
knows. Anyway thanks to everyone. :)
Scott
From lightwave@garcia.com Thu Dec 7 16:01:14 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: BML run-time for the Alpha!
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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Bob Hood wrote:
> Because the Windows NT operating system employs little-endian byte
> ordering on all platforms on which it runs, scripts compiled on any
> BML-supported platform will operate with the run-time plugin on any
> platform without recompilation ...
I'm confused--Intel is big-endian, Windows doesn't enforce restrictions
on processor dependencies like byte order, and I can't figure out what
this has to do with running a program.
- Ernie
From lightwave@garcia.com Thu Dec 7 16:15:58 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: OFFTOPIC : Gamer Demo Reels
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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I know this might sound a little quanky but, har it goes, I'm just working
on 1 game now, however when I'm done I'd like to pursue work in this field
(since there is no sign of another one). Although the work I've done
so far has not been "blistering'ly complicated" nor "fry yer eyeballs" type of
animation...well in fact, *very* little animation (I mostly did stills of
maps,rooms,guns,ships yadda yadda). What do gaming companies look for? This
type of work is vastly different (that I've seen) from TV/FILM. I was lucky
this time, the person needed someone quick, I showed him some sample pictures
and that was it...but the work I've done so far would definiatly not get me
an academy award if you know what I mean...let alone stuff some of it onto
a reel. Any suggestions as to grab a gamer's eye in a reel?
Like I said, 'xcuze the off topic meessage.. Thanks..putting anit-flame suit
on :)
Scott
From lightwave@garcia.com Thu Dec 7 16:30:53 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Animation overlay to video.
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
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>The best wway to have the best quality in overlay video is to render a
>alpha animation in the same time: You transfer both alpha and normal
>rendering to two different video tapes. Then, you use the alpha as the
>"key window" and the normal rendering as the "fill in".
Unfrotunatly my edit system only allows for 2 video treams at one
time (A/B roll not A/B/C/ etc...:-((( So this aproach won't work.
>You can also do that over a zero black background. Then, your result can
>be luminance keyed over any video later.
I have tried that and it seams to work the best so far.
Now if I only had the a DP/R ( the non-linear end to my Video
Machine editing system ) this would be SOOOOOOOO!!!!! much easier.
Thanks for the reply,
Michael W. Towe
Chief editor and computer animator
Qualcomm Inc. San Diego Ca.
" With Bob as my Witless"
Angelica Pickles
(1994)
From lightwave@garcia.com Thu Dec 7 16:48:30 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: New Garcia Mail List
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> >The subject header is always "Multiple recipients of Lightwave" when the
> >messages get posted to us. That makes it sort of difficult to go back later
> >and search for a particular question/answer. ;-)
>
> This may be dependant on the mail reading software. For me, the subject is
> what the subject is however the To: field is "Multiple recipients of
> list...". This is with the PC version of Eudora...
>
Same with Pine.
JG
From lightwave@garcia.com Thu Dec 7 16:56:53 1995
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Date: Thu, 7 Dec 1995 16:47:49 -0500
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From: "Bob Ingold" <ingold@agames.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: OFFTOPIC : Gamer Demo Reels
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
The NUMBER ONE best thing you can do that will get you hired is to include
classical animation. You need to demonstrate the traditional skills like
Squash and stretch but a great looking walk cycle that gives a sense of mass
would do the trick. The hardest thing for an animator to do is walk a
character so it looks like the feet contact the ground. When the foot makes
contact the knee needs to give a little so the body appears to conpress a
little and the flesh squashes.
Anything else depends on what the employee is looking for. I got in because I
made a prison hall scene the camera glided down. The employer was looking for
castle builders.
The employer was looking for animated characters and hired an artist that had a
lot of traditional human figure drawing skills.
Based on what your email revealed I would pursue the area of environment.
Backgounds and architecture. That would include all furnishings of the
environment. Make a demo tape that shows this off but try to make a story out
of it. I find interest in demo tapes depends on how engaging they are.
If the work your pursueing uses realtime 3D objects then you need to make
really low count polygon objects that look great.
Without trying to sound like an uppity know it all, I hope this helps.
On Dec 7, 3:58pm, Scott McCabe wrote:
> Subject: OFFTOPIC : Gamer Demo Reels
> I know this might sound a little quanky but, har it goes, I'm just working
> on 1 game now, however when I'm done I'd like to pursue work in this field
> (since there is no sign of another one). Although the work I've done
> so far has not been "blistering'ly complicated" nor "fry yer eyeballs" type
of
> animation...well in fact, *very* little animation (I mostly did stills of
> maps,rooms,guns,ships yadda yadda). What do gaming companies look for? This
> type of work is vastly different (that I've seen) from TV/FILM. I was lucky
> this time, the person needed someone quick, I showed him some sample pictures
> and that was it...but the work I've done so far would definiatly not get me
> an academy award if you know what I mean...let alone stuff some of it onto
> a reel. Any suggestions as to grab a gamer's eye in a reel?
>
> Like I said, 'xcuze the off topic meessage.. Thanks..putting anit-flame suit
> on :)
>
> Scott
>
>-- End of excerpt from Scott McCabe
--
Bob Ingold Time Warner Interactive
ingold@agames.com 675 Sycamore Drive
(408) 434-1787 Milpitas, CA 95035
From lightwave@garcia.com Thu Dec 7 17:05:56 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: This is a test....
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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On Thu, 7 Dec 1995, Ho Yin Au wrote:
> There was a problem yesterday where (I guess) you replied to almost every
> single message that came through your machine (with just the quoted message,
> no actual replies from you...) Strange...
That was intentional...as far as I know, none of those messages got
distributed to the mailing list because of problems with ListServ, but
they were archived by hypermail, so I used NetScape to access them via
the Web and forwarded copies of each "lost" message to the list.
I really didn't feel like editing the quote character ">" out of 50 or
so messages, so they appeared to be replies from me...it was a real pain
in the ass to do this, but I figured people would have been more than a
little bummed out if their messages were lost in cyberspace forever.
I posted a warning message to everyone explaining what was about to happen
before I forwarded all of those messages...I guess you didn't read it?
-David Warner
From lightwave@garcia.com Thu Dec 7 18:03:07 1995
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
From lightwave@garcia.com Thu Dec 7 18:06:50 1995
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From: Alan Lloyd <alan.lloyd@stpaul.gov>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Off Topic - PVR website
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Off Topic - PVR website
I was rummaging around in rec.video.professional (moderated USENET
group) and ran across a URL for a Perception users' website:
http://www.eag-net.com/pvr/
If this is old info, my apologies. Between our mailer being changed (and
hosed) and the group going through a few changes of late, I may have
missed a mention of this here. If this isn't old info, sorry for the off-topic,
now enjoy!
From lightwave@garcia.com Thu Dec 7 18:34:53 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Sparks problem
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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>The Sparks manual, in several of the tutorials, asks you to load in a
>"particle cloud" that you create in modeler. It says that it needs the
>cloud for "particle fodder." That's all when and good, but what is it
>supposed to do with this cloud?
I have very recently acquired the Sparks software and am also working
through the tutorials. The way I understand the manual (YES, it could be
written a little better!)is that you need a source for your particles (i.e.,
your particles for the Sparks program have to come from somewhere. An
object, any object with points, will do. So, you load a particle cloud (or
any other object) into Modeler and run the getpoints.lwm . This is where
your particles are obtained from. For instance, if you load a particle cloud
with 100 points in it and run the getpoints.lwm, Sparks will have 100
particles to work with. If you load a cube and run getpoints.lwm, Sparks
will have 8 particles to work with, etc.. If I remember correctly, you also
have to export your particle source (cloud, cube or whatever) to Layout
after you run the getpoints.lwm. Why? I have no idea.
I'm typing this from memory (I'm at work and don't have any of this in front
of me). I hope this helps. If I'm wrong in my reasoning, somebody please
enlighten me.
Mike
Mike Crumpler
Space Power Institute
Auburn University, Al.
crumpms@mail.auburn.edu
From lightwave@garcia.com Thu Dec 7 19:29:48 1995
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Epson ES-600C Color scanner (with ADPro driver and cable) $ 700
All prices are negotiable, and do not include shipping.
Marc Dole / 603-659-7778 / madvideo@bluefin.net
Alpha Lightwave Animator
"The one who dies with the most toys wins...."
"....But every now and then you have to clean your room"
From lightwave@garcia.com Thu Dec 7 20:26:19 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Advertiser's Product Index
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My home page is just about ready for it's "grand opening" but I have a
few sections that still need to be filled with data...one of them is a
Product Index for both LightWave and the Video Toaster.
If you have a product that you would like to have listed in this Product
Index, please send me e-mail with all the details on your product as you
would like them to appear. This "service" will be provided free of charge.
-David Warner
From lightwave@garcia.com Thu Dec 7 20:40:40 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Advertiser's Product Index
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At 20:16:34 07Dec95, David Warner wrote:
>
>My home page is just about ready for it's "grand opening" but I have a
>few sections that still need to be filled with data...one of them is a
>Product Index for both LightWave and the Video Toaster.
>
>If you have a product that you would like to have listed in this Product
>Index, please send me e-mail with all the details on your product as you
>would like them to appear. This "service" will be provided free of charge.
>
>
> -David Warner
>
>
>
>
Dave:
If you want you are more than welcome to scavage my home page for links.
I have a section of hardware/software compainies that might fill your
needs
http://www.li.net/~rlhomme/limg.html
Rich
From lightwave@garcia.com Thu Dec 7 21:00:29 1995
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Date: Thu, 7 Dec 1995 20:57:40 -0500
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From: fmartins@esoterica.pt (Fernando Martins)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Cloning objects
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Hi all!
I have an object with several 'children': objects and lights.
I want to clone this object. Is there any way to clone it with ALL it's
'childrens'?! It's really annoying to clone/add every light and object
again :(
(Yes, it is my (in)famous laser object :-) )
__ _ _
/_ /|/|
/ / | fmartins@esoterica.pt
From lightwave@garcia.com Thu Dec 7 21:03:42 1995
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Date: Thu, 7 Dec 1995 21:01:06 -0500
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From: fmartins@esoterica.pt (Fernando Martins)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Lasers with Lens Flares
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Hi to all!
Yesterday I thought about using the technique described in Mojo's 'Simple
Space stuff - Cool tricks from Babylon 5' to simulate lasers beams. Try to
find LightwavePro Sep94 (I guess).
OK, I added a nullobject to a ship, I added a row of 4 lights neasr each other
ans parented these to the nullobject. Now, when I move the nullobjects in the
Z axis, the lights are 'fired' from the ship in the direction the ship is
aiming. Everything is fine by now...
The tricky part is to make those lens flares look like a laser beam... I did
turn motion blur on and I did a lot of experiments with the flare's intensity
and dissolve. Actually, I spend MORE time experimenting with the #$%@@ flares
than to set up the rest of the scene (with asteroids, nebulas, stars, 3
ships...)
I can't get the damn thing right! As someone tried this technique and achieved
good results?! Can anyone give me the values you used for the flares
envelopes?!
I think I will be back to my tube/transparent-tube thingy to simulate my
lasers :(
Thank you in advance.
__ _ _
/_ /|/|
/ / | fmartins@esoterica.pt
From lightwave@garcia.com Thu Dec 7 21:19:45 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Cloning objects
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On Thu, 7 Dec 1995, Fernando Martins wrote:
> I have an object with several 'children': objects and lights.
> I want to clone this object. Is there any way to clone it with ALL it's
> 'childrens'?! It's really annoying to clone/add every light and object
> again :(
Save your scene with the parental hierarchies set up and then use Load
>From Scene to pull in as many clones as you need. Make sure you save
your scene with only the objects and lights in it that you want to clone
and when you use Load From Scene, make sure you answer Yes to the "Load
Lights?" requestor.
-David Warner
From lightwave@garcia.com Thu Dec 7 21:22:01 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Cloning objects
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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At 21:00:24 07Dec95, Fernando Martins wrote:
>Hi all!
>
>I have an object with several 'children': objects and lights.
>I want to clone this object. Is there any way to clone it with ALL it's
>'childrens'?! It's really annoying to clone/add every light and object
>again :(
>
>(Yes, it is my (in)famous laser object :-) )
>
> __ _ _
> /_ /|/|
>/ / | fmartins@esoterica.pt
>
>
>
Save your objects as a scene, you can then load them in with the load from
scene button. That will load all the objects with their hiarchy.
Rich
From lightwave@garcia.com Thu Dec 7 21:28:52 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: New Garcia Mail List
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Reply: Item #7293839 from LIGHTWAVE@GARCIA.COM@INET#
Interesting, my mail viewer always lists To: and From: as
LIGHTWAVE@GARCIA.COM. Never did that before Garcia.
Also, I haven't seen any of my posts for about a week. The mail comes
in, but nothing goes out.
JF
From lightwave@garcia.com Thu Dec 7 21:37:04 1995
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To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Animated LW meshes in realtime games
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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In a message dated 95-12-07 12:23:01 EST, you write:
>Is this possible? Have I missed something really simple(I do that
>sometimes :))......Please, Please help me and save my clicking finger from
>RSI due to hitting to save transformed too many times....
>
>
Mouse recorder is your friend. Mouse recorder makes everything easier...
From lightwave@garcia.com Thu Dec 7 21:37:41 1995
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Ace Miles - Senior Animator - Time Warner Interactive
"You're soaking in it!" - Madge
From lightwave@garcia.com Thu Dec 7 21:49:19 1995
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